Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks…
Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance…
Can large language model (LLM) agents deliver expert-level operations research (OR) solutions directly from original client materials, without prior expert reformulation?
Video Reasoning Segmentation (VRS) requires a model to identify an implicitly described target and predict its pixel-level mask trajectory, while resolving the spatial relations and ....
Looped language models reuse physical Transformer blocks across logical depth, but established architectures entangle recurrence placement, input injection, and recurrent state ....
Self-supervised monocular depth estimation is appealing for its potential to scale with unlabeled data, yet existing methods often degrade when trained on diverse scenes.
Unified audio-video creation requires a single model capable of text-conditioned joint synthesis, bidirectional cross-modal generation, and instruction-guided editing across both ....
World models enable embodied agents to anticipate action consequences, yet jointly modeling locomotion and manipulation across diverse embodiments remains challenging due to heterogeneous ....