AIarXiv

Heuristic editor, no API keyVerdict: Routine

Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?

Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments.

By Li, Qiu, Zheng +4

Score█████░░░░░5.2

Caveats

  • Preprint; not yet peer reviewed.

VerdictCompetent work. Briefs at most.

Read the originalPDFCode

Abstract

Learning from experience is essential for LLM agents to adapt to unfamiliar and dynmaic environments. Evaluating this ability is therefore important for understanding how effectively agents acquire and use new knowledge. Existing benchmarks have sought to evaluate this ability, but they primarily evaluate tasks whose rules are provided in the instructions or already familiar to pretrained models, making it difficult to distinguish learning from interactions from reasoning with existing knowledge. To address this, we introduce Learn2Play Bench, a benchmark of newly designed text-based games, whose rules are novel or counterintuitive, requiring agents to acquire knowledge through interaction rather than rely solely on pretrained knowledge. These games provide reproducible feedback and automatic scoring, enabling controlled evaluation of learning across repeated attempts. We also vary game instances to test whether agents can apply what they have learned to new situations. Therefore, we evaluate how backbone models, self-evolving methods, and agent harnesses affect agents' learning ability, revealing three findings: (1) Experience retention: Retaining complete records of actions and feedback can support more effective learning than summarizing these experiences into rules or strategies. (2) Human agent gap: Top-performing human players achieve higher peak scores than the evaluated agents. Human explore more varied strategies, and repeat actions less. (3) Harness matters: With the backbone fixed, changing the harness can improve performance while reducing estimated inference cost. Together, these findings provide insights into how LLM agents learn from experience and suggest directions for future work to improve their learning ability. Project website: https://liushiliushi.github.io/learn2play-bench-website/

Yibo Li, Jinhang Qiu, Zhi Zheng, Qianyun Guo, Jiaying Wu, Shuo Ji, Bryan Hooi

The editor's rubric

Heuristic review

DimensionLevelWeightWhat that level means
Leverage███░░ 324%A method or resource many groups across the field will adopt within a year.
Magnitude██░░░ 218%Solid incremental gain on a meaningful problem.
Evidence██░░░ 214%Limited: single setting, weak baselines, or an observational association presented as causal.
Novelty██░░░ 216%A new combination of known ideas.
Trajectory██░░░ 218%Some room to improve with obvious engineering.
Stakes██░░░ 210%Benefits a professional community (practitioners, clinicians, engineers).

Editor’s rationale

Heuristic triage from title and abstract text only, not a reading of the paper. Cues found: method (we propose); novelty (unexpected, alternative to status quo); verification (independent replication); stakes (general AI). Red flags: derivative (comparative study).

How the score was computed

rank-2026-10-07

Score█████░░░░░5.2

Score = 10 × (65% × adjusted merit / 10 + 25% × attention + 10% × freshness)

Merit
3.7 / 10
Weighted rubric, evidence-gated.
Adjusted merit
3.9 / 10
Shrunk toward the desk prior by editor confidence (40%).
Attention
89%
Citations, upvotes, points, mentions.
Freshness
43%
Half-life decay since publication.
  • Hugging Face upvotes117 (reference 25, via hf-daily, Oct 9, 2026, 13:49 UTC)
  • GitHub stars0 (reference 250, via hf-daily, Oct 9, 2026, 13:49 UTC)

The record

  • Reviewed by heuristic-v5 on Oct 8, 2026, 02:05 UTC. Paper type: method.
  • Categories: cs.AI
  • BRIEF, No.10 in the Artificial Intelligence edition of October 9, 2026.