AIarXiv
Ranked by formulaVerdict: RoutineCan AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition
Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging.
Caveats
- Preprint; not yet peer reviewed.
VerdictCompetent work. Briefs at most.
Abstract
Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversarial Heuristic Learning (AHL), a paradigm that uses AI agents as learning engines to refine game policies and supporting software while keeping model weights fixed. We introduce AAArena, a benchmark comprising 12 authentic adversarial games and 1,920 archived human programs, with an evaluation protocol modeled on real-world game competitions. Agents interpret rules, choose opponents, analyze replays, and revise game agents to achieve their highest ranking within fixed match and evaluation budgets. We evaluate \val{completedmodels} model and harness configurations: Opus5.5 with Claude Code earns 6 gold medals, while no evaluated configuration tops the remaining 6 human ladders. Performance is generally weaker in games with more complex rule specifications. Further experiments show that opponent selection and dense feedback support policy improvement, and that agents learn from both on-policy replays of their own matches and off-policy replays of other players' matches. These results highlight HL's potential in adversarial games and identify persistent challenges in game understanding, strategy implementation, and long-horizon policy development.
The editor's rubric
| Dimension | Level | Weight | What that level means |
|---|---|---|---|
| Leverage | ███░░ 3 | 24% | A method or resource many groups across the field will adopt within a year. |
| Magnitude | ██░░░ 2 | 18% | Solid incremental gain on a meaningful problem. |
| Evidence | ██░░░ 2 | 14% | Limited: single setting, weak baselines, or an observational association presented as causal. |
| Novelty | ██░░░ 2 | 16% | A new combination of known ideas. |
| Trajectory | ██░░░ 2 | 18% | Some room to improve with obvious engineering. |
| Stakes | ██░░░ 2 | 10% | Benefits a professional community (practitioners, clinicians, engineers). |
Editor’s rationale
Heuristic triage from title and abstract text only, not a reading of the paper. Cues found: method (we propose); stakes (general AI).
How the score was computed
- Merit
- 3.7 / 10
- Adjusted merit
- 3.9 / 10
- Attention
- 67%
- Freshness
- 30%
- Citations0 (reference 15, via semantic-scholar, Oct 13, 2026, 01:15 UTC)
- Influential citations0 (reference 3, via semantic-scholar, Oct 13, 2026, 01:15 UTC)
- Hugging Face upvotes32 (reference 25, via hf-daily, Oct 12, 2026, 13:49 UTC)
- GitHub stars24 (reference 250, via hf-daily, Oct 12, 2026, 13:49 UTC)